![]() Solution to try to prevent saves getting corrupted no matter what’s going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves). This has been fixed.Īdded support for this GPU, which doesn't support OpenGL 4.5 fully. On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on. On CPUs with exactly 8 threads, performance has also been significantly improved.įramerate Stuttering due to Shader Cachingįramerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. On CPUs with 4 threads or fewer, performance has been improved. Some systems/configs were crashing or not pausing correctly on Alt Tab. Havok Physics has also now created new libs for us to add Phenom support. The game code no longer relies on anything above SSE 2, Thousands of lines of assembly have been rewritten to support AMD CPUs. ![]() Game is now confirmed working on Phenom CPUs. ![]() ![]() We want as many people to be able to play as possible, and these were our most reported issues. ![]() Either specific hardware configs, or hardware outside our min spec. The focus of patch 1 was to add greater support for more hardware. ![]()
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